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Standing there, trains rattling on the bridge overhead, still holding the glass sword, she hesitated. She was the reason Lolli was inside this place. It was Val's own dumb idea to try to prove to herself that faeries were real. She should have gone back when she saw the tree. She shouldn't have come here at all. Taking a deep breath, she ran back up the stairs.

Lolli was sprawled out on the ground, tears running down her face, her body gone weirdly lax. The troll held her by the wrist and seemed to be in the middle of demanding something from her.

"Let her go," Val said. Her voice sounded like someone else's. Someone brave.

"I think not." Leaning down, he ripped Lolli's messenger bag off her shoulder and tipped it upside down. Several coins bounced on the wood floor, rolling next to bottles filled with black sand, needles, a rusted knife, sticks of gum, cigarette butts, and a compact that cracked as it hit the wood, spilling powder across the floor. He reached down for one of the bottles, long fingers nearly touching the neck. "Why would you want—"

"We don't have anything else of yours." Val stepped forward and raised the blade. "Please."

"Really?" He snorted. "Then what have you got in your hands?"

Val looked at the sword, gleaming like an icicle under the fluorescent lights, and was surprised. She'd forgotten that it was his. Turning the point toward the floor, she considered dropping it, but was afraid to be wholly unarmed. "Take it. Take it and we'll go."

"You are in no position to command me," said the troll. "Put down the sword. Carefully. It is a thing more precious than you."

Val hesitated, bending as if she was going to set down the glass blade. Not placing it on the ground, she still watched him.

He twisted Lolli's finger abruptly and she shrieked. "May it pain her each time she itches to reach for a thing that isn't hers." He grasped a second finger. "And may it pain you to think you're the cause of her pain."

"Stop!" Val shouted, dropping the sword onto the wood planks of the floor. "I'll stay if you let her go."

"What?" His eyes narrowed, then one black eyebrow rose. "Aren't you the gallant?"

"She's my friend," Val said.

He paused and his face went curiously blank. "Your friend?" he repeated tonelessly. "Very well. You will pay for her foolishness as well as your own. That is the burden of friendship."

Val must have looked relieved, because a small, cruel smile crept onto his face. "How much time is she worth? A month of service? A year?" Lolli's eyes sparkled with tears.

Val nodded. Sure. Anything. Whatever. Just let them leave and then it wouldn't matter what she'd promised.

He sighed. "You will serve me for a month, one week for each item stolen." Pausing for a moment, he added, "In whatever way that I need."

She flinched and he smiled.

"Each dusk you will go to Seward Park. There, you will find a note under the wolf's paw. If you do not do what it says, things will go hard with you. Do you understand?"

Val nodded. He dropped Lolli's hand. She scrambled to shove her things back into her bag.

The troll pointed with one long finger. "Go over to that table. On it, there is a tincture, marked 'Straw.' Bring it to me."

Val fumbled with the jars, reading the looping handwriting: toadflax, knotweed, rue, bloodroot, mugwort. She held up a solution, its contents thick and cloudy.

He nodded. "Yes, that. Bring it here."

She did so, walking close to him, close enough to notice that the cloth of his coat was wool, tattered and full of moth holes. Small, curved horns grew through the top of each ear, making the tips seem like they were hardening to bone.

He took the jar, opened it, and scooped up some of the contents. She flinched away from him; the solution smelled like rotten leaves.

"Stay," he said, as though she were a dog brought to heel.

Angry at her own terror but hopeless against it, she remained motionless. He ran the pads of his fingers over her mouth, slicking them with the stuff. She had braced herself for his skin to feel oily or horrible, but it was merely warm.

Then, when he looked into her face, his gaze was so intent that she shuddered. "Repeat the conditions of your promise."

She did.

People said that video games were bad because they made you numb to death, made you register entrails spattering across a screen as a sign of success. In that moment, Val thought that the real problem with games was that the player was supposed to try everything. If there was a cave, you went in it. If there was a mysterious stranger, you talked to him. If there was a map, you followed it. But in games, you had a hundred million billion lives and Val only had this one.

Source: www.allfreenovel.com
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