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After the events surrounding Sotoria (detailed below), a Fate gave The Star to Kolis, but it is unknown who or why. He used it to trap Eythos’s soul and kept it at the top of a gilded cage made of the bones of the Ancients. Sera eventually rescues it, sets Eythos free, and then uses it to store Sotoria’s soul.

Now, let us regress just a bit and speak a little more about the Primals, shall we?

Primal Gods/Goddesses:

Appearance: They look like mortals, but their preternatural appearances vary.

Abilities: Only ten Primals can tear open the realms. Some Primals can taste emotions. All Primals can shapeshift. They can be bonded to draken in their Courts and are thus able to call on them in times of need. Most draken see it as an honor, but some Primals force the bond—like Kolis. They have the ability to heal and can sense magic. They are able to gain access to memories during feeding. They can shadowstep, which is using eather to will themselves wherever they want to go. If in the mortal realm, a Primal’s essence can affect the moods and minds of mortals and the environment. They can also power electricity.

Biology: Shadowstone won’t kill them unless they have been weakened by love. The bones of the Ancients can put them into a years-long stasis if used to wound. It was always believed that Primals could not have children with mortals. They age like mortals until about twenty years in, then the process slows to a crawl. Primals can go quite some time without nourishment, but if they go too long, they become, well…primal and primitive. It takes a lot to scar their skin, and salt must be added immediately to make any ink stay. Primals are virtually endless. The minute they are born or Ascended, their essence begins to change them. They can light fires and move incredibly fast, but it’s powered by will and not thought. Bone chains and cells can hold a weakened Primal. They will go into stasis if the body is overwhelmed and it needs to heal or recharge; if they do, roots grow and cover them for protection. When Primals fall in love, they develop a graeca, which is a word in the old language meaning love or life.

Governing: Each Primal rules a Court in Iliseeum with lesser gods who serve them (Attes and Kyn shared the Court of Vathi, however—more on the Courts later). Each Court is a territory within Iliseeum with enough land to allow the Primal and their gods to do as they see fit. Every Primal has enough power to do whatever they like, but some always want more, and there are always consequences for their actions. Primals cannot make demands of or touch the Fates; it is forbidden in order to keep the balance, though the Arae cannot see the fate of a risen Primal, either. Even speaking of going to war with the King of Gods would be to invite conflict and mean a sentence in the darkest parts of the Abyss. When the Primal of Death takes a soul, no other can touch it.

Habits/Mannerisms/Strengths/Weaknesses: Primals do not need blood unless severely weakened. They rarely, if ever, enter the mortal realm—some go more often than others but are aware of the consequences. It is not easy for a Primal to sense a viktor. Rest: for some, it’s sleep; for others, it’s like retirement. If they do not wish to go into stasis, they can choose to enter Arcadia, which prompts a god to be Ascended in order to take their place as the Primal. If they take their true form in anger, they become something else—a personification of the rage. Intense emotion can force physical shifts…thinning skin, causing eather to glow different colors, etcetera. Primals can see or sense what another is thinking/feeling during blood exchanges—some are more skilled at it than others. Primals cannot feel the presence of others as strongly while in the mortal realm. Using eather weakens them until they complete their Culling. Primals rarely die; if they do, it creates a ripple effect that can be felt across the realms. The only way to stop that is for the eather to go to someone who can withstand it.

During the time of Seraphena and Nyktos, these were the ruling Primals:

Nyktos: Primal God of Death, ruled the Shadowlands.

Kolis: False Primal God of Life, ruled Dalos.

Attes and Kyn: Brothers—twins. Primal Gods of War and Accord and Peace and Vengeance respectively, ruled Vathi.

Embris: Primal God of Wisdom, Loyalty, and Duty, ruled Lotho.

Maia: Primal Goddess of Love, Beauty, and Fertility, ruled Kithreia.

Keella: Primal Goddess of Rebirth, ruled the Thyia Plains.

Hanan: Primal God of Justice and the Divine Hunt, ruled Sirta.

Veses: Primal Goddess of Rites and Prosperity / a.k.a The Eternal Goddess, ruled the Callasta Isles.

Phanos: Primal God of Sea, Earth, Wind, and Sky, ruled the Triton Isles.

I mustn’t leave out the other gods…

Gods:

Gods either serve a Primal of a Court or become a Primal themselves at some point. While still with a Primal, they cannot leave the Court they were born into without express consent of the ruling Primal. If they do so without being allowed, defection is punishable by death—the final kind.

During the time of Poppy and Casteel, these were the resting gods:

Aios: Goddess of Love, Fertility, and Beauty.

Bele: Goddess of the Hunt.

Ione: Goddess of Rebirth.

Lailah: Goddess of Peace and Vengeance.

Penellaphe: Goddess of Wisdom, Loyalty, and Duty.

Rhahar: The Eternal God.

Rhain: God of Common Men and Endings.

Saion: God of Sky and Soil / Earth, Wind, and Sky

Source: www.allfreenovel.com
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