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While the Guild assistants finished connecting the generators and sealed the prefab shelters, the Tleilaxu researcher went back aboard the near-empty lighter. In the cargo hold he smiled paternally at his magnificent specimens. The armored worms were small but ferocious. They looked ready to tackle a dead world. Their world.

Ages ago, the Fremen had been able to summon and ride sandworms, but those original creatures had died out when Leto II's terraforming operations had turned Arrakis into a garden world with green plants, flowing rivers, and moisture from the sky. Such an environment was fatal to sandworms. But when the God Emperor was assassinated and his body fissioned into sandtrout, the whole process of desertification began anew. The freshly spawned worms became far more vicious than their predecessors, tackling the huge challenge of recreating the Dune That Once Was.

Waff now faced a challenge many times more difficult. His modified creatures were armored to resist the most severe environment, with mouths and head ridges powerful enough to crack through the vitrified dunes. They could dig deep beneath the black surface; they could grow and reproduce--even here.

He stood before the dusty holding tank in which the worms churned. Each specimen was about two meters in length. And strong.

Sensing his presence, the creatures twitched restlessly. Waff looked outside to where the sky had turned the deep purple-brown of dusk. Storms swirled gritty dust through the atmosphere. "Be patient, my pets," he said. "Soon I will release you."

We are naive to think that we control a precious commodity. Only through guile and eternal wariness do we keep it out of the hands of our competitors.

--Spacing Guild internal report

Edrik moved his Heighliner away from the ruins of Rakis, no longer concerned with the Tleilaxu Master. Waff had served his purpose.

More important, the Oracle of Time had summoned all surviving Navigators, and Edrik would give them joyous news. With the seaworms obviously thriving on Buzzell, there would be plenty of ultraspice for the taking. The unusual concentrated form might even be superior to the original spice: a frighteningly potent melange to keep Navigators alive without the meddling, greedy Administrator faction or the witches of Chapterhouse.

Freedom!

It had amused him to see Waff taking his worm samples to Rakis, hoping to establish a new spice cycle. Edrik didn't think the little researcher could do much there, but an alternative source of melange would be a bonus. But even without that, never again would the Navigators be strangled by power games. The four Guildsmen whom Edrik had sent to accompany Waff were spies and would secretly report everything the Tleilaxu achieved.

Inside his tank, Edrik smiled to himself, pleased that he had thought of all eventualities. With the first package of Buzzell ultraspice safely stored in his security chamber, the Navigator guided his Heighliner out into the emptiness of space. Even the Oracle would congratulate him for this remarkable news.

Before he could travel toward his scheduled rendezvous, however, the emptiness rippled around him. When Edrik studied the distortions, he realized what they were. Moments later, scores of Guildships appeared like buckshot in space, winking through foldspace and emerging forward and back, above and below, to surround his Heighliner completely.

Edrik transmitted on a band that only fellow Navigators should have received. "Explain your presence."

But none of the imposing newcomers answered. Studying the glyphs and cartouches on the sides of the enormous hulls, he realized that these were new Guildships, guided by Ixian mathematical compilers.

The computer-controlled vessels closed in. Sensing the threat, Edrik transmitted with greater alarm, "What is your justification?"

The other Guildships formed a smothering blanket around his Heighliner. The silence of the great vessels was more intimidating than any voiced ultimatum. Their proximity distorted his Holtzman fields, preventing him from folding space.

Finally a voice spoke, flat and dull in timbre, yet unnervingly confident. "We require your cargo of seaworm spice. We will board your ship for inspection."

Edrik assessed these enemies, his mind racing through a labyrinth of possibilities. The ships appeared to belong to the Administrator faction. They functioned with Ixian devices, so they had no need for Navigators or melange. Why then would they want to confiscate the ultraspice? To prevent Navigators from having it? To ensure the Guild's complete reliance on Ixian navigation machines?

Or could this be another foe entirely? Were these ships flown by CHOAM pirates hoping to seize a valuable new asset? Witches from Chapterhouse wanting to force continued dependence on the Sisterhood's melange?

But how would any outsiders know about the ultraspice?

While Edrik's Heighliner hung helpless in space, small interdiction ships emerged from the surrounding Guild vessels. He had no choice but to allow boarders onto his ship.

Though Edrik did not recognize him, a man wearing appropriate Guild insignia marched along the decks and ascended to the restricted level, brushing aside all security barriers. Six well-muscled men accompanied him. The leader smiled condescendingly when he stood before the Navigator's tank and looked into it. "Your new spice has fascinating possibilities. We require it from you."

Edrik boomed from within his chamber, intentionally amplifying the speaker system. "Go to Buzzell and obtain your own."

"This is not a request," said the man, his face bland. "We have learned the intensity of this substance and believe it to be a remedy for our difficult situation. We will take it to the heart of the thinkingmachine empire."

Thinking machines? What did the Administrator faction have to do with the Enemy? "You may not have it," Edrik repeated, as if he had any say in the matter.

The bland-faced Guildsman gestured to his burly bodyguards, and they withdrew iron-tipped hammers from their slick gray robes. The leader gave them a calm, matter-of-fact nod.

Panicked, Edrik swam backward in his tank, but he had nowhere to go. The muscular bodyguards did not care that he was inside the container or that exposure to the air would kill him. With thick arms, they swung their heavy sledges and smashed the thick plaz walls.

Jagged cracks split out in starburst patterns, and concentrated orange spice gas whistled out through the breaches. The guards did not react to the melange streaming into their faces, though the concentration should have made a normal human reel. Their bland-faced leader watched like a man smelling an approaching storm while Edrik's atmosphere drained out.

When the air pressure was no longer sufficient to buoy him, the Navigator collapsed to the floor of his tank. Weakly, he raised his webbed hands and demanded answers in a voice that was little more than a gasp. The Guildsman and his companions offered no explanations.

Withering and twitching, Edrik lay on the floor. He extended a rubbery arm and tried to crawl, but with all the spice gas draining away, the air was too thin. He could no longer breathe, could hardly move. Even so, the Navigator was slow to die.

The bland-faced man stepped closer to the shattered wall, and his features metamorphosed. Khrone said to his Face Dancer companions, "Take the concentrated spice. With this substance, Omnius will awaken his Kwisatz Haderach."

The others departed to search the decks and soon uncovered the hoard of modified melange. When the disguised guards returned to the interdiction ships, Khrone held one of the heavy packages in his arms. He inhaled deeply. "Excellent. Remove all of our people from this Heighliner. When we are safe, destroy the ship and everyone aboard it."

He looked coolly down at the dying Edrik. Only a few rusty curls of gas continued to ooze from cracks in the tank. "You have served your purpose, Navigator. Take solace in that." The Face Dancer strutted away.

Edrik continued to heave great breaths, but barely a scent of melange remained. By the time the computer-controlled Guildships got into formation in space, he could barely keep from slumping into unconsciousness.

The opposing vessels opened fire. Edrik's Heighliner exploded before he c

ould utter a curse.

There is an art to legend-telling, and an art to living the legend.

--a saying of Ancient Kaitain

The Ithaca's replenishing operations had taken place in the stillrich northern latitudes, far from any visible population centers. Garimi managed the complex process with dozens of flying craft from the hangar decks, leaving Duncan on the command bridge. He felt trapped there, unable to leave because of the protective veil that the no-ship usually afforded him. He hated having to remain behind while others did the risky work . . . and he didn't even know what the old man and woman wanted from him.

He had no idea what was going on back in the Old Empire, with Murbella and Chapterhouse. He knew only that the Enemy was still searching for him--and he was still hiding, as he had been for decades. Was this truly the best way to fight, the best way to defend humanity? He had been adrift for as long as the Ithaca, and of late, the waters of uncertainty seemed deeper than ever.

It had been two days now without word from Teg or Sheeana and their team. If their group was simply meeting with the natives, someone should have checked in by now. Duncan feared another trap like the one they had encountered on the planet of the Handlers.

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