“And what is that, exactly?”
I smile. Just a flicker.
“Something that scares the people who built this mess in the first place.”
A beat.
Then she lifts her glass and tosses it back.
“Fine,” she says. “One district. For now.”
A clink of her cup on wood. The first acceptance.
Vale exhales. “Well, that was easy.”
“Because you broke his leg,” I murmur.
“Don’t say I never give you anything.”
We turn to go.
Another group watches from a corner booth. Uninvited. Not unfriendly. Just… deciding.
Good.
Let them.
Let them watch.
Let them see a Chain that walks without dragging.
- x -
The pit isn’t a circle.
It’s a hole.
Dug into the rotted floor of an old relic-runner vault. Cracked edges, rust-stained stones, and blood dried so thick in the seams it smells like copper and time. The walls slope inward like they’re daring someone to climb out.
I hop down without flinching.
The Chain doesn’t stir. It knows better. This isn’t its fight.
“This is your idea of diplomacy?” I ask Vale without looking up.
She grins from the rim of the pit. “They wanted proof.”
“What, your word isn’t enough?”
“Please,” she says, stretching. “My word gets people un-invited.”
Around the edges of the pit, the crowd gathers—mercenaries, smugglers, relic-fighters, and too many sharp eyes trying to decide if I’m worth betting on. The gang calling the match is one of Ashmere’s worst: the Black Fangs. No loyalty, no rules, no relic restrictions. Just steel, coin, and whatever the blood wants.
They didn’t believe in speeches.
So I gave them this instead.
Across the pit, my opponent drops in.