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All in ruins.

He sank to his knees, had to support himself on the ground with his spear fallen to the track beside him as he fought against the sobs that welled up in his chest. He could not weep. He must not weep. But he was drowning, swimming in grief, lost as the waves swamped him. Bodies jostled against him as though to lift him out of the tide

as he looks over the shoulder of Namms Dale’s new chieftain. There were few sons of the old chief left to choose from, after the conflagration visited upon Namms Dale by Nokvi, but Stronghand has been patient in gathering up a stray ship here and a pack of warriors there. Now one of Namms Dale’s surviving children has risen to take the staff of leadership. He has given himself the name Grimstroke and, like Bloodheart, he has chosen to observe the death magic ceremony.

Like Bloodheart, he has called his underlings together to witness his ceremony, to give notice that he does not fear death and treachery because treachery will rebound with greater force upon any person who dares to assassinate him.

But in truth, only one who fears death and doubts his own strength resorts to the death magic spell. Bloodheart revenged himself in this way upon the man who brought about his death. But the curse is a sign of weakness, not of strength. Bloodheart, after all, is still dead.

Stronghand watches as Grimstroke extrudes a claw and unhooks a tiny jar carved out of granite. Only stone can contain the venom of the ice-wyrms. The delicate granite lid falls back, and at once Hakonin’s hall is permeated with the scent of the only death a RockChild fears. Only a single grain of silvery venom lies in the jar, but it alone is enough poison.

The Namms Dale priest shakes a rattle and tosses a handful of herbs into the air. The herbs drift down onto the altar where corpse and jar lie side by side. The dead hatchling is no bigger than a man’s hand, and as white as roe. One pinch of a claw would slice it in half. It reeks of salt and seawater.

Only through killing does a hatchling become a RockChild instead of remaining forever a dog. In each nest, some of the blind hatchlings turn upon the others while most merely escape to live their short lives in the dog pack, the unthinking brothers of those who walk and plan. It is mind that separates a son from a dog, thinking that makes one a person and another simply a beast. In the nests of the Mothers, it is that first blind, groping kill that makes a mind flower.

And when the nests burst open and the hatchlings stumble out, corpses remain behind, caught in the ragged membrane. They soak there in brine, untended, unobserved, undecayed—

—unless a new chieftain fears death enough to risk the trek to the lair of the ice-wyrms, so that he can weave the death magic: the dead hand that will stalk the one who killed him and bring about the murderer’s death as recompense, a death for a death.

The priest lights incense, and the scent of it is so sweet that it stings, but it does not vanquish the smell of the grain of venom. With pincers forged of iron, Grimstroke lifts the grain from the jar and gently deposits it into the gaping, unformed mouth of the tiny corpse.

There is silence in the hall as Grimstroke’s underlings wait and watch. But there are other chieftains in the hall, from other tribes, whom Stronghand has called together to witness the rebirth of the Namms Dale chieftainship. It is his way of overturning Nokvi’s victory, of calling notice that he, Stronghand, will say who lives and who dies, who will flower and who will merely bark at his heels like a dog. Yet he needs these same allies to defeat Nokvi. And they need him. Alone, they will be sucked one by one into Nokvi’s jaws to become puppets dancing to the tune of human magic. They all know what transpired when Rikin’s tribe raided Moerin, that the Alban sorcerers ensorcelled their own human brothers to charge as berserkers into a battle they could not win. Perhaps some even hoped Stronghand would die there, caught in Nokvi’s trap, but he did not. They know now that Nokvi’s alliance with the Alban tree sorcerers threatens them all, and that they have no protection against Nokvi’s magic unless they join with Rikin.

The dead hatchling shows no change as the venom dissolves into its lifeless body.

“You carry the curse,” says Grimstroke suddenly, claw still extruded, a lingering threat or something simply forgotten.

“I do not,” says Stronghand, and he pitches his voice so that it carries to all of the gathered chieftains: eight tribes have sent representatives, have come, as the humans say, when he called. He is not sure it will be enough.

“I do not carry the curse,” he repeats. “I did not weave the death magic spell when I took Rikin’s standard for my own hand. Any of my rivals who is strong enough and cunning enough to kill me is welcome to his victory.”

Grimstroke laughs. He is beholden to Stronghand for his chieftainship, and because he knows it and resents it, his gratitude, like old fish, stinks a little. “I will gladly walk behind you until your shoulders bow under the weight of your arrogance. Then I’ll kill you and take your place.”

Stronghand grins, baring his teeth as humans do to show fellow-feeling. “Then we understand each other,” he says, although the words are meant for all of them.

The priest croaks out a garbled phrase and shrinks back from the altar. Like all priests, who prolong their lives by unnatural means, he fears anything that smells of death.

The chest of keeping is brought and opened beside the dead-white hatchling that still lies limp on the altar. The late summer sun spills in through the western doorway, pouring light down the central aisle and veining the dark wood altar with its amber glow.

The little corpse shudders, stirs, and comes to life, out of death, for that is the other legacy of the ice-wyrm’s venom, that it can bring life out of death or death out of life, the horror that is both and neither.

Priest-words are spoken that seal it, the dead hand, to the life of its killer, and Grimstroke claps shut the lid and shuts the corpse inside the box that will hold it now and until he dies.

*   *   *

Alain screamed, trapped in darkness.

But it wasn’t his voice he heard.

He heard the scream again, a shriek, a frantic call for help. A horn stuttered, wavered, and sputtered out. From the camp, he heard answering shouts made faint by a wind rushing in his ears like a tempest, and as he came fully to himself he found himself kneeling on the ground, braced on his hands. Water gurgled past his fingers, and as he stared at the water, he realized that he had shifted forward during his lapse until his hands fetched up in the stream, pressing against the moss-covered stone track.

The stream was running the wrong way.

Sandaled feet stopped in mid-stream right in front of him. From this vantage, all Alain could see was leather winding up muscular calves. An obsidian spearpoint slid into view, drifting in front of his nose. Although there was no moon, there was light enough to see clearly the man standing before him: as Alain looked up from calf to thigh to a torso fitted with a cuirass ornamented with strange, curling beasts, he knew with a chill that it was no man.

A white half cloak was clasped at the figure’s shoulders.

He looked up into a beardless face more bronze than pale, with deep, old eyes under a sweep of black hair tied up in a topknot and adorned with an owl feather. The spearpoint remained fixed before Alain’s nose.

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