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To you.

PS. Yes, you.

When Red wins, she stands alone.

Blood slicks her hair. She breathes out steam in the last night of this dying world.

That was fun, she thinks, but the thought sours in the framing. It was clean, at least. Climb up time’s threads into the past and make sure no one survives this battle to muddle the futures her Agency’s arranged—the futures in which her Agency rules, in which Red herself is possible. She’s come to knot this strand of history and sear it until it melts.

She holds a corpse that was once a man, her hands gloved in its guts, her fingers clutching its alloy spine. She lets go, and the exoskeleton clatters against rock. Crude technology. Ancient. Bronze to depleted uranium. He never had a chance. That is the point of Red.

After a mission comes a grand and final silence. Her weapons and armor fold into her like roses at dusk. Once flaps of pseudoskin settle and heal and the programmable matter of her clothing knits back together, Red looks, again, something like a woman.

She paces the battlefield, seeking, making sure.

She has won, yes, she has won. She is certain she has won. Hasn’t she?

Both armies lie dead. Two great empires broke themselves here, each a reef to the other’s hull. That is what she came to do. From their ashes others will rise, more suited to her Agency’s ends. And yet.

There was another on the field—no groundling like the time-moored corpses mounded by her path, but a real player. Someone from the other side.

Few of Red’s fellow operatives would have sensed that opposing presence. Red knows only because Red is patient, solitary, careful. She studied for this engagement. She modeled it backward and forward in her mind. When ships were not where they were supposed to be, when escape pods that should have been fired did not, when certain fusillades came thirty seconds past their cue, she noticed.

Twice is coincidence. Three times is enemy action.

But why? Red has done what she came to do, she thinks. But wars are dense with causes and effects, calculations and strange attractors, and all the more so are wars in time. One spared life might be worth more to the other side than all the blood that stained Red’s hands today. A fugitive becomes a queen or a scientist or, worse, a poet. Or her child does, or a smuggler she trades jackets with in some distant spaceport. And all this blood for nothing.

Killing gets easier with practice, in mechanics and technique. Having killed never does, for Red. Her fellow agents do not feel the same, or they hide it better.

It is not like Garden’s players to meet Red on the same field at the same time. Shadows and sure things are more their style. But there is one who would. Red knows her, though they have never met. Each player has their signature. She recognizes patterns of audacity and risk.

Red may be mistaken. She rarely is.

Her enemy would relish such a magic trick: twisting to her own ends all Red’s grand work of murder. But it’s not enough to suspect. Red must find proof.

So she wanders the charnel field of victory and seeks the seeds of her defeat.

A tremor passes through the soil—do not call it earth. The planet dies. Crickets chirp. Crickets survive, for now, among the crashed ships and broken bodies on this crumbling plain. Silver moss devours steel, and violet flowers choke the dead guns. If the planet lasted long enough, the vines that sprout from the corpses’ mouths would grow berries.

It won’t, and neither will they.

On a span of blasted ground, she finds the letter.


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