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“Sure,” I said. So he asked for the remote. I gave it to him, and he turned on the TV and then a computer attached to it. The TV screen stayed black, but after a few seconds a deep voice spoke from it.

“Deception,” the voice said. “One player or two?”

“Two,” Isaac said. “Pause.” He turned to me. “I play this game with Gus all the time, but it’s infuriating because he is a completely suicidal video-game player. He’s, like, way too aggressive about saving civilians and whatnot.”

“Yeah,” I said, remembering the night of the broken trophies.

“Unpause,” Isaac said.

“Player one, identify yourself.”

“This is player one’s sexy sexy voice,” Isaac said.

“Player two, identify yourself.”

“I would be player two, I guess,” I said.

Staff Sergeant Max Mayhem and Private Jasper Jacks awake in a dark, empty room approximately twelve feet square.

Isaac pointed toward the TV, like I should talk to it or something. “Um,” I said. “Is there a light switch?”

No.

“Is there a door?”

Private Jacks locates the door. It is locked.

Isaac jumped in. “There’s a key above the door frame.”

Yes, there is.

“Mayhem opens the door.”

The darkness is still complete.

“Take out knife,” Isaac said.

“Take out knife,” I added.

A kid—Isaac’s brother, I assume—darted out from the kitchen. He was maybe ten, wiry and overenergetic, and he kind of skipped across the living room before shouting in a really good imitation of Isaac’s voice, “KILL MYSELF.”

Sergeant Mayhem places his knife to his neck. Are you sure you—

“No,” Isaac said. “Pause. Graham, don’t make me kick your ass.” Graham laughed giddily and skipped off down a hallway.

As Mayhem and Jacks, Isaac and I felt our way forward in the cavern until we bumped into a guy whom we stabbed after getting him to tell us that we were in a Ukrainian prison cave, more than a mile beneath the ground. As we continued, sound effects—a raging underground river, voices speaking in Ukrainian and accented English—led you through the cave, but there was nothing to see in this game. After playing for an hour, we began to hear the cries of a desperate prisoner, pleading, “God, help me. God, help me.”

“Pause,” Isaac said. “This is when Gus always insists on finding the prisoner, even though that keeps you from winning the game, and the only way to actually free the prisoner is to win the game.”

“Yeah, he takes video games too seriously,” I said. “He’s a bit too enamored with metaphor.”

“Do you like him?” Isaac asked.

“Of course I like him. He’s great.”

“But you don’t want to hook up with him?”

I shrugged. “It’s complicated.”

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